VR Motion Learning company utilizes new technologies such as:
- Virtual reality environments
- Real-time full-body motion tracking
- Real-time multiplayer on location and via Internet
- Computer Vision and Mocap data analysis
- Motion similarity modelling
- Real-time data analysis
- Biomechanical modelling
- Machine Learning for CV and data analysis
- Esports platform and communities management
- Professional ratings.
Our unique platform revolutionizes the active sports virtualization (active Esports) trend with corresponding technologies and methodologies. Based on a scientifically proven approach augmented with the Motion Learning Library and VR Motion Learning Methodology players will learn to move their body in a more efficient and focused way than ever possible in traditional training. We bring real-time motion learning technologies out of the lab to the consumer market with affordable prices and practical technical setup. That allows us to build real-time and Tennis Esports games with realistic ball and racket physics so that players can participate in training sessions and tennis matches via the Internet as if they were on a real court.
Our TENNIS ESPORTS platform is aimed to make Tennis Esports a new market and community of Players and Clubs participating in Tennis Esports Super League tournaments and global scores and ratings. Our dream: one day Tennis Esports will be an Olympic discipline!
Main office: Spinozagasse 20, A-1170, Vienna
R&D and test center office: Faradaygasse 6, A-1030, Vienna